Making Videogames: The Art of Creating Digital Worlds
Making Videogames: The Art of Creating Digital Worlds
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Making Videogames: The Art of Creating Digital Worlds
W037151 | $40.00 / 20% library disc.
Duncan Harris. Published by Thames and Hudson Inc., New York, 2022.
256 pp. well illustrated (all col.). 29 x 22 cm. LC 2021-938443 In English. Hardcover.
ISBN 9780500023143
Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control, Half-Life: Alyx, Dishonored 2, and Rise of the Tomb Raider to cult breakthrough games including No Man’s Sky and Fortnite, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.
Subject Headings: International ; Western Art -- Post-1945 ; Post-1970 ; Post-1990 ; Post-2000 -- Game Design --
W037151 | $40.00 / 20% library disc.
Duncan Harris. Published by Thames and Hudson Inc., New York, 2022.
256 pp. well illustrated (all col.). 29 x 22 cm. LC 2021-938443 In English. Hardcover.
ISBN 9780500023143
Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control, Half-Life: Alyx, Dishonored 2, and Rise of the Tomb Raider to cult breakthrough games including No Man’s Sky and Fortnite, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.
Subject Headings: International ; Western Art -- Post-1945 ; Post-1970 ; Post-1990 ; Post-2000 -- Game Design --
